Variable _Schema_MasterSrv_InfoConst
_Schema_MasterSrv_Info: ZodObject<
{
altameda_net: ZodOptional<ZodBoolean>;
client_score_kind: ZodOptional<ZodString>;
clients: ZodArray<
ZodObject<
{
afk: ZodOptional<ZodBoolean>;
clan: ZodString;
country: ZodNumber;
is_player: ZodBoolean;
name: ZodString;
score: ZodNumber;
skin: ZodOptional<
ZodObject<
{
body: ZodOptional<ZodObject<{ color: ...; name: ... }, $strip>>;
color_body: ZodOptional<ZodNumber>;
color_feet: ZodOptional<ZodNumber>;
decoration: ZodOptional<
ZodObject<{ color: ...; name: ... }, $strip>,
>;
eyes: ZodOptional<ZodObject<{ color: ...; name: ... }, $strip>>;
feet: ZodOptional<ZodObject<{ color: ...; name: ... }, $strip>>;
hands: ZodOptional<ZodObject<{ color: ...; name: ... }, $strip>>;
marking: ZodOptional<ZodObject<{ color: ...; name: ... }, $strip>>;
name: ZodOptional<ZodString>;
},
$strip,
>,
>;
team: ZodOptional<ZodNumber>;
},
$strip,
>,
>;
community: ZodOptional<
ZodObject<
{
admin: ZodArray<ZodString>;
icon: ZodString;
id: ZodString;
public_key: ZodString;
signature: ZodString;
},
$strip,
>,
>;
game_type: ZodString;
map: ZodObject<
{
name: ZodString;
sha256: ZodOptional<ZodString>;
size: ZodOptional<ZodNumber>;
},
$strip,
>;
max_clients: ZodNumber;
max_players: ZodNumber;
name: ZodString;
passworded: ZodBoolean;
requires_login: ZodOptional<ZodBoolean>;
version: ZodString;
},
$strip,
> = ...
Zod schema for raw master server info data.