DDNet - v0.8.1
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    Interface MasterSrvFoundPlayer

    Represents a player found on the master server.

    interface MasterSrvFoundPlayer {
        clan: string;
        name: string;
        renderSkin: (
            renderOpts?: Omit<TeeSkinRenderOptions, "customColors">,
        ) => Promise<Buffer<ArrayBufferLike>>;
        self: {
            afk?: boolean;
            clan: string;
            country: number;
            is_player: boolean;
            name: string;
            score: number;
            skin?: {
                body?: { color?: number; name: string };
                color_body?: number;
                color_feet?: number;
                decoration?: { color?: number; name: string };
                eyes?: { color?: number; name: string };
                feet?: { color?: number; name: string };
                hands?: { color?: number; name: string };
                marking?: { color?: number; name: string };
                name?: string;
            };
            team?: number;
        };
        server: {
            addresses: string[];
            name: string;
            self: { addresses: string[]; info?: unknown; location?: string };
        };
        toPlayer: () => Promise<Player>;
    }
    Index

    Properties

    clan: string
    name: string
    renderSkin: (
        renderOpts?: Omit<TeeSkinRenderOptions, "customColors">,
    ) => Promise<Buffer<ArrayBufferLike>>
    self: {
        afk?: boolean;
        clan: string;
        country: number;
        is_player: boolean;
        name: string;
        score: number;
        skin?: {
            body?: { color?: number; name: string };
            color_body?: number;
            color_feet?: number;
            decoration?: { color?: number; name: string };
            eyes?: { color?: number; name: string };
            feet?: { color?: number; name: string };
            hands?: { color?: number; name: string };
            marking?: { color?: number; name: string };
            name?: string;
        };
        team?: number;
    }
    server: {
        addresses: string[];
        name: string;
        self: { addresses: string[]; info?: unknown; location?: string };
    }
    toPlayer: () => Promise<Player>